ModTweaker

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Revision as of 03:04, 11 July 2014 by Joshie (Talk)

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ModTweaker logo.png ModTweaker is an addon for MineTweaker, it provides additional support for various other mods that are not support directly by MineTweaker itself. Currently it's only updated to MineTweaker 2. But work is underway for a MineTweaker3 port.

General Usage

In general for all of the supported mods, you can either import them or call them directly.

Throughout the tutorial examples, I will be using the latter just to keep everything concise.

Example with the Blood Magic Ritual of Binding recipes.

import mods.bloodmagic.Binding;

Binding.addRecipe(<minecraft:planks>, <minecraft:fishing_rod>);

or...

mods.bloodmagic.Binding.addRecipe(<minecraft:planks>, <minecraft:fishing_rod>);

Mod Support

Currently Supported Mods

The support for these mods is not finalised, there will be additional support added where applicable.

Previously Supported Mods

Aka Need them to update

  • Big Reactors
  • Growthcraft
  • Mekanism
  • Thermal Expansion
  • Tinker's Steelworks

Mods planned to be Supported

  • Extra Utilities
  • Factorization
  • Logistic Pipes
  • Pneumaticraft
  • Railcraft
  • Witchery

Mods suggested and may be Supported

  • Dartcraft
  • Ender IO
  • Hydraulicraft
  • Minechem
  • Minefantasy

Mods that will NOT be Supported

  • Any of Reika's Mods



ModTweaker Supported Mods

Applied Energistics 2 | Aura Cascade | Botania | Chisel 2 | Ex Nihilo | Extra Utilities | Factorization | Flaxbeard's Steam Power Support | Forestry | Mariculture | Mekanism | Metallurgy 4 | PneumaticCraft | Railcraft | Thaumcraft 4 | Thermal Expansion | Tinker's Construct