ModTweaker:Mariculture Support
From MineTweaker 3
(Redirected from Mariculture)
Handlers Supported
The following handlers are supported:
- Blacksmith's Anvil
- Casting
- Crucible Furnace Fuels
- Crucible Furnace Recipes
- Fishing Loot
- Vat
Each of these handlers can have recipes added or removed:
Parameters marked as red are optional and can be left out //Blacksmith's Anvil //InputStack, OutputStack, HitAmount mods.mariculture.Anvil.addRecipe(<minecraft:stone>, <minecraft:cobblestone>, 50); //InputStack mods.mariculture.Anvil.removeRecipe(<minecraft:red_flower>); //Casting //InputStack, OutputFluid mods.mariculture.Casting.addNuggetRecipe(<liquid:gunpowder> * 16, <minecraft:gunpowder>); mods.mariculture.Casting.addIngotRecipe(<liquid:gunpowder> * 144, <Mariculture:droplet:6>); mods.mariculture.Casting.addBlockRecipe(<liquid:gunpowder> * 1296, <minecraft:tnt>); //InputStack mods.mariculture.Casting.removeNuggetRecipe(<Mariculture:materials:38>); mods.mariculture.Casting.removeIngotRecipe(<Mariculture:materials:4>); mods.mariculture.Casting.removeBlockRecipe(<Mariculture:metals>); //Crucible Furnace //MeltingTemperature, InputStack, OutputFluid, OutputStack, Chance //Chance = 100 : x mods.mariculture.Crucible.addRecipe(1064, <minecraft:sponge>, <liquid:gold.molten> * 288, <Mariculture:rocks>, 4); //InputStack mods.mariculture.Crucible.removeRecipe(<minecraft:dirt>); //InputStack/InputFluid/InputOredict, MaximumTemperature, TemperaturePer, Time in Ticks mods.mariculture.Crucible.addFuel(<minecraft:blaze_powder>, 3000, 50, 450); //Coal has MT of 2000, TPP of 40, MTT of 300 mods.mariculture.Crucible.addFuel(<liquid:water>, 500, 10, 240); //Lava has MT of 1500, TPP of 20, MTT of 360, PerPiece is 10mB mods.mariculture.Crucible.addFuel(<ore:treeLeaves>, 160, 4, 100); //InputStack/InputFluid/InputOredict mods.mariculture.Crucible.removeFuel(<minecraft:coal>); mods.mariculture.Crucible.removeFuel(<liquid:pyrotheum>); mods.mariculture.Crucible.removeFuel(<ore:plankWood); //Fishing //LootStack, Chance, RodString, RodTypeRequired, DimensionIDArray //RodString = NET;OLD;GOOD;DIRE;SUPER;FLUX;blood mods.mariculture.Fishing.addJunk(<minecraft:stick>, 25, "old", false, [0]); mods.mariculture.Fishing.addGood(<minecraft:emerald>, 5, "SUPER", true, [0, -1]); mods.mariculture.Fishing.addGood(<minecraft:diamond>, 1, "DIRE", true, [0, -1, 1]); //LootStack mods.mariculture.Fishing.removeLoot(<minecraft:stick>); //Vat //InputFluidStack, InputFluidStack2, InputStack, OutputFluid, OuputStack, Time in Ticks); mods.mariculture.Vat.addRecipe(<liquid:water> * 1000, <liquid:custard> * 1000, <liquid:milk> * 2000, 10); //iFluid1, iFluid2 -> oFluid mods.mariculture.Vat.addRecipe(<liquid:titanium.molten> * 4608 , <liquid:water> * 4000, <minecraft:bedrock>, 600); //iFluid1, iFluid2 -> oItem mods.mariculture.Vat.addRecipe(<liquid:salt.molten> * 50 , <liquid:water> * 1000, <liquid:dirt> * 25, <Mariculture:materials:12>, 2000); //iFluid1, iFluid2 -> oFluid, oItem mods.mariculture.Vat.addRecipe(<liquid:water> * 1000, <minecraft:gunpowder> * 16, <liquid:gunpowder> * 1000, 5); //iFluid, iItem -> oFluid mods.mariculture.Vat.addRecipe(<liquid:quicklime> * 50, <minecraft:sand:1> * 4, <minecraft:sand> * 4, 30); //iFluid, iItem -> oItem mods.mariculture.Vat.addRecipe(<liquid:lava> * 8000, <minecraft:iron_ore>, <liquid:dirt> * 200, <minecraft:iron_ingot> * 2, 800); //iFluid, iItem -> oFluid, oItem mods.mariculture.Vat.addRecipe(<liquid:lava> * 2000, <liquid:flux> * 200, <Mariculture:pearls:5> * 3, <liquid:gold.molten> * 144, 90); //iFluid1, iFluid2, iItem -> oFluid mods.mariculture.Vat.addRecipe(<liquid:water> * 4000, <liquid:fastwater> * 4000, <Mariculture:pearls:9>, <Mariculture:pearls>, 25); //iFluid1, iFluid2, iItem -> oItem //OutputStack, OutputFluid mods.mariculture.Vat.removeRecipe(<Mariculture:materials:13>, <liquid:water>); //InputStack mods.mariculture.Vat.removeRecipe(<minecraft:obsidian>); //InputFluid mods.mariculture.Vat.removeRecipe(<liquid:titanium.molten>);
ModTweaker Supported Mods |
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Applied Energistics 2 | Aura Cascade | Botania | Chisel 2 | Ex Nihilo | Extra Utilities | Factorization | Flaxbeard's Steam Power Support | Forestry | Mariculture | Mekanism | Metallurgy 4 | PneumaticCraft | Railcraft | Thaumcraft 4 | Thermal Expansion | Tinker's Construct |