Difference between revisions of "ModTweaker"
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mods.bloodmagic.Binding.addRecipe(<minecraft:planks>, <minecraft:fishing_rod>); | mods.bloodmagic.Binding.addRecipe(<minecraft:planks>, <minecraft:fishing_rod>); | ||
− | == | + | == Mod Support == |
+ | === Currently Supported Mods === | ||
+ | '''The support for these mods is not finalised, there will be additional support added where applicable.''' | ||
* Blood Magic: [[ModTweaker:Blood_Magic_Support|Blood Magic Support]] | * Blood Magic: [[ModTweaker:Blood_Magic_Support|Blood Magic Support]] | ||
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* Thaumcraft 4: [[ModTweaker:Thaumcraft_4_Support|Thaumcraft 4 Support]] | * Thaumcraft 4: [[ModTweaker:Thaumcraft_4_Support|Thaumcraft 4 Support]] | ||
* Tinker's Construct: [[ModTweaker:TConstruct_Support|Tinker's Construct Support]] | * Tinker's Construct: [[ModTweaker:TConstruct_Support|Tinker's Construct Support]] | ||
+ | |||
+ | == Previously Supported Mods === | ||
+ | '''Aka Need them to update''' | ||
+ | |||
+ | * Big Reactors | ||
+ | * Growthcraft | ||
+ | * Mekanism | ||
+ | * Thermal Expansion | ||
+ | * Tinker's Steelworks | ||
+ | |||
+ | === Mods planned to be Supported === | ||
+ | * Extra Utilities | ||
+ | * Factorization | ||
+ | * Logistic Pipes | ||
+ | * Pneumaticraft | ||
+ | * Railcraft | ||
+ | * Witchery | ||
+ | |||
+ | === Mods suggested and may be Supported === | ||
+ | * Dartcraft | ||
+ | * Ender IO | ||
+ | * Hydraulicraft | ||
+ | * Minechem | ||
+ | * Minefantasy | ||
+ | |||
+ | === Mods that will NOT be Supported === | ||
+ | * Any of Reika's Mods | ||
{{ModTweakerNavigation}} | {{ModTweakerNavigation}} |
Revision as of 03:03, 11 July 2014
Contents
What is it?
ModTweaker is an addon for MineTweaker, it provides additional support for various other mods that are not support directly by MineTweaker itself. Currently it's only updated to MineTweaker 2. But work is underway for a MineTweaker3 port.
General Usage
In general for all of the supported mods, you can either import them or call them directly.
Throughout the tutorial examples, I will be using the latter just to keep everything concise.
Example with the Blood Magic Ritual of Binding recipes.
import mods.bloodmagic.Binding; Binding.addRecipe(<minecraft:planks>, <minecraft:fishing_rod>);
or...
mods.bloodmagic.Binding.addRecipe(<minecraft:planks>, <minecraft:fishing_rod>);
Mod Support
Currently Supported Mods
The support for these mods is not finalised, there will be additional support added where applicable.
- Blood Magic: Blood Magic Support
- Botania: Botania Support
- Ex Nihilo: Ex Nihilo Support
- Mariculture: Mariculture Support
- Metallurgy 4: Metallurgy 4 Support
- Thaumcraft 4: Thaumcraft 4 Support
- Tinker's Construct: Tinker's Construct Support
Previously Supported Mods =
Aka Need them to update
- Big Reactors
- Growthcraft
- Mekanism
- Thermal Expansion
- Tinker's Steelworks
Mods planned to be Supported
- Extra Utilities
- Factorization
- Logistic Pipes
- Pneumaticraft
- Railcraft
- Witchery
Mods suggested and may be Supported
- Dartcraft
- Ender IO
- Hydraulicraft
- Minechem
- Minefantasy
Mods that will NOT be Supported
- Any of Reika's Mods
ModTweaker Supported Mods |
---|
Applied Energistics 2 | Aura Cascade | Botania | Chisel 2 | Ex Nihilo | Extra Utilities | Factorization | Flaxbeard's Steam Power Support | Forestry | Mariculture | Mekanism | Metallurgy 4 | PneumaticCraft | Railcraft | Thaumcraft 4 | Thermal Expansion | Tinker's Construct |