Difference between revisions of "ModTweaker:Mariculture Support"

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Each of these handlers can have recipes added or removed:
 
Each of these handlers can have recipes added or removed:
  
  //Blacksmith's Anvil Recipes
+
Parameters marked as <span style="color:red">red</span> are optional and can be left out
  //InputStack, OutputStack, NumberOfHits
+
 +
  //Blacksmith's Anvil
 +
  //InputStack, OutputStack, HitAmount
 
  mods.mariculture.Anvil.addRecipe(<minecraft:stone>, <minecraft:cobblestone>, 50);
 
  mods.mariculture.Anvil.addRecipe(<minecraft:stone>, <minecraft:cobblestone>, 50);
 
  //InputStack
 
  //InputStack
 
  mods.mariculture.Anvil.removeRecipe(<minecraft:red_flower>);
 
  mods.mariculture.Anvil.removeRecipe(<minecraft:red_flower>);
 
   
 
   
  //Casting recipes
+
  //Casting
 
  //InputStack, OutputFluid
 
  //InputStack, OutputFluid
  mods.mariculture.Casting.addNuggetRecipe(<liquid:gold.molten> * 16, <minecraft:gold_nugget>);
+
  mods.mariculture.Casting.addNuggetRecipe(<liquid:gunpowder> * 16, <minecraft:gunpowder>);
  mods.mariculture.Casting.addIngotRecipe(<liquid:gold.molten> * 144, <minecraft:gold_ingot>);
+
  mods.mariculture.Casting.addIngotRecipe(<liquid:gunpowder> * 144, <Mariculture:droplet:6>);
  mods.mariculture.Casting.addBlockRecipe(<liquid:gold.molten> * 1296, <minecraft:gold_block>);
+
  mods.mariculture.Casting.addBlockRecipe(<liquid:gunpowder> * 1296, <minecraft:tnt>);
 
  //InputStack
 
  //InputStack
  mods.mariculture.Casting.removeNuggetRecipe(<minecraft:gold_nugget>);
+
  mods.mariculture.Casting.removeNuggetRecipe(<Mariculture:materials:38>);
  mods.mariculture.Casting.removeIngotRecipe(<minecraft:gold_ingot>);
+
  mods.mariculture.Casting.removeIngotRecipe(<Mariculture:materials:4>);
  mods.mariculture.Casting.removeBlockRecipe(<minecraft:gold_block>);
+
  mods.mariculture.Casting.removeBlockRecipe(<Mariculture:metals>);
 
   
 
   
  //Crucible Furnace Fuels
+
  //Crucible Furnace
  //InputStack/InputFluid/OredictString, MaximumTemperature, TemperaturePerPiece, MaximumTickTime
+
  //MeltingTemperature, InputStack, <span style="color:red">OutputFluid</span>, <span style="color:red">OutputStack</span>, Chance //Chance = 100 : <span style="color:red">x</span>
mods.mariculture.Crucible.addFuel(<liquid:water>, 500, 10, 240); //Lava has MT of 1500, TPP of 20, MTT of 360, PerPiece is 10mB
+
mods.mariculture.Crucible.addFuel(<minecraft:blaze_powder>, 3000, 50, 450); //Coal has MT of 2000, TPP of 40, MTT of 300
+
mods.mariculture.Crucible.addFuel("treeLeaves", 160, 4, 100);
+
//InputStack/FluidString/OredictString
+
mods.mariculture.Crucible.removeFuel(<minecraft:coal>);
+
mods.mariculture.Crucible.removeFuel("pyrotheum");
+
mods.mariculture.Crucible.removeFuel("plankWood");
+
+
//Crucible Furnace Melting
+
//MeltingPoint, InputStack, OutputFluid, OutputStack*, OutputChance* (* = Optional) //OutputChance -> 100 : 8 = 12,5% ; 100 : 4 = 25% ; 100 : 2 = 50%
+
 
  mods.mariculture.Crucible.addRecipe(1064, <minecraft:sponge>, <liquid:gold.molten> * 288, <Mariculture:rocks>, 4);
 
  mods.mariculture.Crucible.addRecipe(1064, <minecraft:sponge>, <liquid:gold.molten> * 288, <Mariculture:rocks>, 4);
 
  //InputStack
 
  //InputStack
 
  mods.mariculture.Crucible.removeRecipe(<minecraft:dirt>);
 
  mods.mariculture.Crucible.removeRecipe(<minecraft:dirt>);
 +
//InputStack/InputFluid/InputOredict, MaximumTemperature, TemperaturePer, Time in Ticks
 +
mods.mariculture.Crucible.addFuel(<minecraft:blaze_powder>, 3000, 50, 450); //Coal has MT of 2000, TPP of 40, MTT of 300
 +
mods.mariculture.Crucible.addFuel(<liquid:water>, 500, 10, 240); //Lava has MT of 1500, TPP of 20, MTT of 360, PerPiece is 10mB
 +
mods.mariculture.Crucible.addFuel(<ore:treeLeaves>, 160, 4, 100);
 +
//InputStack/InputFluid/InputOredict
 +
mods.mariculture.Crucible.removeFuel(<minecraft:coal>);
 +
mods.mariculture.Crucible.removeFuel(<liquid:pyrotheum>);
 +
mods.mariculture.Crucible.removeFuel(<ore:plankWood);
 
   
 
   
  //Fishing Loot
+
  //Fishing
  //LootStack, Chance, RodType*, RodTypeRequired*, ArrayOfValidDimensions* (* = Optional) //[[http://pastebin.com/zEcTRJLt List of RodType's]
+
  //LootStack, Chance, <span style="color:red">RodString</span>, <span style="color:red">RodTypeRequired</span>, <span style="color:red">DimensionIDArray </span>//RodString = NET;OLD;GOOD;DIRE;SUPER;FLUX;blood
 
  mods.mariculture.Fishing.addJunk(<minecraft:stick>, 25, "old", false, [0]);
 
  mods.mariculture.Fishing.addJunk(<minecraft:stick>, 25, "old", false, [0]);
  mods.mariculture.Fishing.addJunk(<minecraft:stick>, 25, "dire");
+
  mods.mariculture.Fishing.addGood(<minecraft:emerald>, 5, "SUPER", true, [0, -1]);
mods.mariculture.Fishing.addJunk(<minecraft:stick>, 15);
+
  mods.mariculture.Fishing.addGood(<minecraft:diamond>, 1, "DIRE", true, [0, -1, 1]);
  mods.mariculture.Fishing.addGood(<minecraft:stick>, 50);
+
mods.mariculture.Fishing.addRare(<minecraft:stick>, 150);
+
 
  //LootStack
 
  //LootStack
 
  mods.mariculture.Fishing.removeLoot(<minecraft:stick>);
 
  mods.mariculture.Fishing.removeLoot(<minecraft:stick>);
 
   
 
   
 
  //Vat
 
  //Vat
  //InputFluidStack, InputFluidStack2*, InputStack*, OutputFluid*, OuputStack*, TimeInSeconds);
+
  //InputFluidStack, InputFluidStack2, InputStack, OutputFluid, OuputStack, Time in Ticks);
 
  mods.mariculture.Vat.addRecipe(<liquid:water> * 1000, <liquid:custard> * 1000, <liquid:milk> * 2000, 10); //iFluid1, iFluid2 -> oFluid
 
  mods.mariculture.Vat.addRecipe(<liquid:water> * 1000, <liquid:custard> * 1000, <liquid:milk> * 2000, 10); //iFluid1, iFluid2 -> oFluid
 
  mods.mariculture.Vat.addRecipe(<liquid:titanium.molten> * 4608 , <liquid:water> * 4000, <minecraft:bedrock>, 600); //iFluid1, iFluid2 -> oItem
 
  mods.mariculture.Vat.addRecipe(<liquid:titanium.molten> * 4608 , <liquid:water> * 4000, <minecraft:bedrock>, 600); //iFluid1, iFluid2 -> oItem
Line 64: Line 62:
 
  mods.mariculture.Vat.addRecipe(<liquid:water> * 4000, <liquid:fastwater> * 4000, <Mariculture:pearls:9>, <Mariculture:pearls>, 25); //iFluid1, iFluid2, iItem -> oItem
 
  mods.mariculture.Vat.addRecipe(<liquid:water> * 4000, <liquid:fastwater> * 4000, <Mariculture:pearls:9>, <Mariculture:pearls>, 25); //iFluid1, iFluid2, iItem -> oItem
 
   
 
   
  //OutputStack and/or OutputFluid
+
  //OutputStack, OutputFluid
mods.mariculture.Vat.removeRecipe(<liquid:titanium.molten>);
+
mods.mariculture.Vat.removeRecipe(<minecraft:obsidian>);
+
 
  mods.mariculture.Vat.removeRecipe(<Mariculture:materials:13>, <liquid:water>);
 
  mods.mariculture.Vat.removeRecipe(<Mariculture:materials:13>, <liquid:water>);
 +
//InputStack
 +
mods.mariculture.Vat.removeRecipe(<minecraft:obsidian>);
 +
//InputFluid
 +
mods.mariculture.Vat.removeRecipe(<liquid:titanium.molten>);
 
{{ModTweakerNavigation}}
 
{{ModTweakerNavigation}}

Latest revision as of 14:36, 12 September 2023

Handlers Supported

The following handlers are supported:

  • Blacksmith's Anvil
  • Casting
  • Crucible Furnace Fuels
  • Crucible Furnace Recipes
  • Fishing Loot
  • Vat

Each of these handlers can have recipes added or removed:

Parameters marked as red are optional and can be left out

//Blacksmith's Anvil
//InputStack, OutputStack, HitAmount
mods.mariculture.Anvil.addRecipe(<minecraft:stone>, <minecraft:cobblestone>, 50);
//InputStack
mods.mariculture.Anvil.removeRecipe(<minecraft:red_flower>);

//Casting
//InputStack, OutputFluid
mods.mariculture.Casting.addNuggetRecipe(<liquid:gunpowder> * 16, <minecraft:gunpowder>);
mods.mariculture.Casting.addIngotRecipe(<liquid:gunpowder> * 144, <Mariculture:droplet:6>);
mods.mariculture.Casting.addBlockRecipe(<liquid:gunpowder> * 1296, <minecraft:tnt>);
//InputStack
mods.mariculture.Casting.removeNuggetRecipe(<Mariculture:materials:38>);
mods.mariculture.Casting.removeIngotRecipe(<Mariculture:materials:4>);
mods.mariculture.Casting.removeBlockRecipe(<Mariculture:metals>);

//Crucible Furnace
//MeltingTemperature, InputStack, OutputFluid, OutputStack, Chance //Chance = 100 : x
mods.mariculture.Crucible.addRecipe(1064, <minecraft:sponge>, <liquid:gold.molten> * 288, <Mariculture:rocks>, 4);
//InputStack
mods.mariculture.Crucible.removeRecipe(<minecraft:dirt>);
//InputStack/InputFluid/InputOredict, MaximumTemperature, TemperaturePer, Time in Ticks 
mods.mariculture.Crucible.addFuel(<minecraft:blaze_powder>, 3000, 50, 450); //Coal has MT of 2000, TPP of 40, MTT of 300
mods.mariculture.Crucible.addFuel(<liquid:water>, 500, 10, 240); //Lava has MT of 1500, TPP of 20, MTT of 360, PerPiece is 10mB
mods.mariculture.Crucible.addFuel(<ore:treeLeaves>, 160, 4, 100);
//InputStack/InputFluid/InputOredict
mods.mariculture.Crucible.removeFuel(<minecraft:coal>);
mods.mariculture.Crucible.removeFuel(<liquid:pyrotheum>);
mods.mariculture.Crucible.removeFuel(<ore:plankWood);

//Fishing
//LootStack, Chance, RodString, RodTypeRequired, DimensionIDArray //RodString = NET;OLD;GOOD;DIRE;SUPER;FLUX;blood
mods.mariculture.Fishing.addJunk(<minecraft:stick>, 25, "old", false, [0]);
mods.mariculture.Fishing.addGood(<minecraft:emerald>, 5, "SUPER", true, [0, -1]);
mods.mariculture.Fishing.addGood(<minecraft:diamond>, 1, "DIRE", true, [0, -1, 1]);
//LootStack
mods.mariculture.Fishing.removeLoot(<minecraft:stick>);

//Vat
//InputFluidStack, InputFluidStack2, InputStack, OutputFluid, OuputStack, Time in Ticks);
mods.mariculture.Vat.addRecipe(<liquid:water> * 1000, <liquid:custard> * 1000, <liquid:milk> * 2000, 10); //iFluid1, iFluid2 -> oFluid
mods.mariculture.Vat.addRecipe(<liquid:titanium.molten> * 4608 , <liquid:water> * 4000, <minecraft:bedrock>, 600); //iFluid1, iFluid2 -> oItem
mods.mariculture.Vat.addRecipe(<liquid:salt.molten> * 50 , <liquid:water> * 1000, <liquid:dirt> * 25, <Mariculture:materials:12>, 2000); //iFluid1, iFluid2 -> oFluid, oItem
mods.mariculture.Vat.addRecipe(<liquid:water> * 1000, <minecraft:gunpowder> * 16, <liquid:gunpowder> * 1000, 5); //iFluid, iItem -> oFluid
mods.mariculture.Vat.addRecipe(<liquid:quicklime> * 50, <minecraft:sand:1> * 4, <minecraft:sand> * 4, 30); //iFluid, iItem -> oItem
mods.mariculture.Vat.addRecipe(<liquid:lava> * 8000, <minecraft:iron_ore>, <liquid:dirt> * 200, <minecraft:iron_ingot> * 2, 800); //iFluid, iItem -> oFluid, oItem
mods.mariculture.Vat.addRecipe(<liquid:lava> * 2000, <liquid:flux> * 200, <Mariculture:pearls:5> * 3, <liquid:gold.molten> * 144, 90); //iFluid1, iFluid2, iItem -> oFluid
mods.mariculture.Vat.addRecipe(<liquid:water> * 4000, <liquid:fastwater> * 4000, <Mariculture:pearls:9>, <Mariculture:pearls>, 25); //iFluid1, iFluid2, iItem -> oItem

//OutputStack, OutputFluid
mods.mariculture.Vat.removeRecipe(<Mariculture:materials:13>, <liquid:water>);
//InputStack
mods.mariculture.Vat.removeRecipe(<minecraft:obsidian>);
//InputFluid
mods.mariculture.Vat.removeRecipe(<liquid:titanium.molten>);



ModTweaker Supported Mods

Applied Energistics 2 | Aura Cascade | Botania | Chisel 2 | Ex Nihilo | Extra Utilities | Factorization | Flaxbeard's Steam Power Support | Forestry | Mariculture | Mekanism | Metallurgy 4 | PneumaticCraft | Railcraft | Thaumcraft 4 | Thermal Expansion | Tinker's Construct