Difference between revisions of "ModTweaker:Mariculture Support"

From MineTweaker 3
Jump to: navigation, search
Line 19: Line 19:
 
  //Casting recipes
 
  //Casting recipes
 
  //InputStack, OutputFluid
 
  //InputStack, OutputFluid
  mods.mariculture.Casting.addNuggetRecipe(<minecraft:gold_nugget>, <liquid:gold.molten> * 16);
+
  mods.mariculture.Casting.addNuggetRecipe(<liquid:gold.molten> * 16, <minecraft:gold_nugget>);
  mods.mariculture.Casting.addIngotRecipe(<minecraft:gold_ingot>, <liquid:gold.molten> * 144);
+
  mods.mariculture.Casting.addIngotRecipe(<liquid:gold.molten> * 144, <minecraft:gold_ingot>);
  mods.mariculture.Casting.addBlockRecipe(<minecraft:gold_block>, <liquid:gold.molten> * 1296);
+
  mods.mariculture.Casting.addBlockRecipe(<liquid:gold.molten> * 1296, <minecraft:gold_block>);
 
  //InputStack
 
  //InputStack
 
  mods.mariculture.Casting.removeNuggetRecipe(<minecraft:gold_nugget>);
 
  mods.mariculture.Casting.removeNuggetRecipe(<minecraft:gold_nugget>);

Revision as of 10:09, 31 January 2015

Handlers Supported

The following handlers are supported:

  • Blacksmith's Anvil
  • Casting
  • Crucible Furnace Fuels
  • Crucible Furnace Recipes
  • Fishing Loot
  • Vat

Each of these handlers can have recipes added or removed:

//Anvil Recipes
//InputStack, OutputStack, NumberOfHits
mods.mariculture.Anvil.addRecipe(*INSERT EXAMPLE*);
//InputStack
mods.mariculture.Anvil.removeRecipe(*INSERT EXAMPLE*);

//Casting recipes
//InputStack, OutputFluid
mods.mariculture.Casting.addNuggetRecipe(<liquid:gold.molten> * 16, <minecraft:gold_nugget>);
mods.mariculture.Casting.addIngotRecipe(<liquid:gold.molten> * 144, <minecraft:gold_ingot>);
mods.mariculture.Casting.addBlockRecipe(<liquid:gold.molten> * 1296, <minecraft:gold_block>);
//InputStack
mods.mariculture.Casting.removeNuggetRecipe(<minecraft:gold_nugget>);
mods.mariculture.Casting.removeIngotRecipe(<minecraft:gold_ingot>);
mods.mariculture.Casting.removeBlockRecipe(<minecraft:gold_block>);

//Crucible Furnace Fuels
//InputStack or InputFluid or OreDictionary/FluidName, MaximumTemperature, TemperaturePerPiece, MaximumTickTime
mods.mariculture.Crucible.addFuel(*INSERT EXAMPLE*);
mods.mariculture.Crucible.addFuel(*INSERT EXAMPLE*);
mods.mariculture.Crucible.addFuel(*INSERT EXAMPLE*);
//InputStack or InputFluid or OreDictionary/FluidName
mods.mariculture.Crucible.removeFuel(*INSERT EXAMPLE*);
mods.mariculture.Crucible.removeFuel(*INSERT EXAMPLE*);
mods.mariculture.Crucible.removeFuel(*INSERT EXAMPLE*);

//Crucible Furnace Melting
//MeltingPoint, InputStack, OutputFluid, OutputStack*, OutputChance* (* = Optional)
mods.mariculture.Crucible.addRecipe(1064, <minecraft:gold_ingot>, <liquid:gold.molten> * 144);
mods.mariculture.Crucible.addRecipe(800, <minecraft:dirt>, <liquid:dirt> * 1000, <minecraft:sapling>, 5);
//InputStack
mods.mariculture.Crucible.removeRecipe(<minecraft:dirt>);

//Fishing Loot
//LootStack, Chance, RodType*, RodTypeRequired*, ArrayOfValidDimensions* (* = Optional)
mods.mariculture.Fishing.addJunk(<minecraft:stick>, 25, "old", false, [0]);
mods.mariculture.Fishing.addJunk(<minecraft:stick>, 25, "dire");
mods.mariculture.Fishing.addJunk(<minecraft:stick>, 15);
mods.mariculture.Fishing.addGood(<minecraft:stick>, 50);
mods.mariculture.Fishing.addRare(<minecraft:stick>, 150);
//LootStack
mods.mariculture.Fishing.removeLoot(<minecraft:stick>);

//Vat
//InputFluidStack, InputFluidStack2*, InputStack*, OutputFluid*, OuputStack*, TimeInSeconds);
mods.mariculture.Vat.addRecipe(*INSERT EXAMPLE*);
mods.mariculture.Vat.addRecipe(*INSERT EXAMPLE*);
mods.mariculture.Vat.addRecipe(*INSERT EXAMPLE*);
mods.mariculture.Vat.addRecipe(*INSERT EXAMPLE*);
mods.mariculture.Vat.addRecipe(*INSERT EXAMPLE*);
//OutputStack And/Or OutputFluid
mods.mariculture.Vat.removeRecipe(*INSERT EXAMPLE*);
mods.mariculture.Vat.removeRecipe(*INSERT EXAMPLE*);
mods.mariculture.Vat.removeRecipe(*INSERT EXAMPLE*);



ModTweaker Supported Mods

Applied Energistics 2 | Aura Cascade | Botania | Chisel 2 | Ex Nihilo | Extra Utilities | Factorization | Flaxbeard's Steam Power Support | Forestry | Mariculture | Mekanism | Metallurgy 4 | PneumaticCraft | Railcraft | Thaumcraft 4 | Thermal Expansion | Tinker's Construct