Planned Versions

From MineTweaker 3
Revision as of 20:11, 27 August 2014 by Stan (Talk)

Jump to: navigation, search

MineTweaker 3.0

Goal: bringing MineTweaker mod support back to where it was and finalizing the initial features

3.0.7:

  • Simple looping mechanics to add recipes in bulk [todo: document]
  • Simple player specific recipes [todo: document]
  • Simple function recipes [todo: document]

3.0.8:

  • Advanced player specific recipes
  • Advanced function recipes
  • Replace modifier can drop items in inventory if replacing a single item in a stack
  • Add include directive for .zsi files (Old style includes)
  • IMC messages make it possible for other mods to execute scripts in MineTweaker
  • Customize tooltips
  • Customize chest loot
  • Customize villager trades
  • Fix for item names sometimes not changing properly

3.0.9:

  • Mod support for BuildCraft

3.0.10:

  • Mod support for Forestry

MineTweaker 3.1 (asset upgrade)

  • Completing all features of the ZenScript scripting engine
  • Autogenerated documentation on all classes in MineTweaker
  • Conditional compilation. Allow different customizations depending on mods installed.
  • Custom commands and initial event support
  • Ability to store resources in zipped files and directories
  • Ability to add simple custom items and blocks
  • Ability to modify existing items and blocks (includes block drops)
  • Ability to modify mob properties and drops
  • Ability to play sounds and music
  • Additional event handling
  • Custom GUIs
  • GUI to add/remove recipes
  • Initial version of an editor to help developing with MineTweaker

MineTweaker 3.2 (world upgrade)

  • Ability to customize ore generation
  • Can add new plants and trees to the world
  • Can ban or restrict certain items from generating
  • Maybe: add custom biomes and dimensions

MineTweaker 3.2 (world scripting)

Goal: enabling scripting for custom server logic, scripted quests, map puzzels, ...

  • Full documentation of the scripting language
  • Implemented fully typeless values and typed/typeless conversions
  • Closure values (functions can access values defined in outer scopes)
  • Full implementation of event handling
  • Timed events
  • World interaction (modifying blocks, detecting block placement, button presses, ...)
  • Player interaction (give/take xp, give/take items, read inventory, ...)
  • Ability to store data in world and players and ability to act upon it
  • Ability to implement script sequences, send messages

MineTweaker 3.3 (modding upgrade)

  • Extended scripting engine with classes and interfaces (can define custom classes and interfaces)
  • Can implement custom item and block behavior