Planned Versions

From MineTweaker 3
Revision as of 20:52, 5 July 2014 by Stan (Talk)

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MineTweaker 3.0

Goal: bringing MineTweaker mod support back to where it was and finalizing the initial features

  • Additional documentation and testing for IC2 mod support
  • Mod support for GregTech
  • Mod support for BuildCraft
  • Mod support for Forestry
  • Mod support for MineFactory Reloaded
  • Player - specific recipes
  • Fully tested and documented control statements (if / for / while)
  • Autogenerated documentation on all classes in MineTweaker
  • Custom commands and initial events

MineTweaker 3.1 (asset upgrade)

  • Ability to store resources in zipped files and directories
  • Ability to add simple custom items and blocks
  • Ability to modify existing items and blocks
  • Ability to play sounds and music
  • Additional event handling
  • Custom GUIs
  • GUI to add/remove recipes
  • Initial version of an editor to help developing with MineTweaker

MineTweaker 3.2 (world upgrade)

  • Ability to customize ore generation
  • Can add new plants and trees to the world
  • Can ban or restrict certain items from generating
  • Maybe: add custom biomes and dimensions

MineTweaker 3.2 (world scripting)

Goal: enabling scripting for custom server logic, scripted quests, map puzzels, ...

  • Full documentation of the scripting language
  • Implemented fully typeless values and typed/typeless conversions
  • Closure values (functions can access values defined in outer scopes)
  • Full implementation of event handling
  • Timed events
  • World interaction (modifying blocks, detecting block placement, button presses, ...)
  • Player interaction (give/take xp, give/take items, read inventory, ...)
  • Ability to store data in world and players and ability to act upon it
  • Ability to implement script sequences, send messages

MineTweaker 3.3 (modding upgrade)

  • Extended scripting engine with classes and interfaces (can define custom classes and interfaces)
  • Can implement custom item and block behavior