Difference between revisions of "Mods:Harvest Festival Support"

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(Shops)
(Shops)
Line 10: Line 10:
  
 
== Shops ==
 
== Shops ==
'''For a list of shop names you can use the commands /hf shops'''
+
'''For a list of shop names you can use the command /hf shops'''
 +
  //Adding an item
 
  //ShopName, ItemStack, Cost
 
  //ShopName, ItemStack, Cost
 
  mods.harvestfestival.Shops.addPurchasable("harvestfestival:cafe", <minecraft:stick>, 1000);
 
  mods.harvestfestival.Shops.addPurchasable("harvestfestival:cafe", <minecraft:stick>, 1000);
 +
 +
=== 0.5.15+ ===
 +
'''For a list of npc names you can use the command /hf npcs'''
 +
'''For a list of item purchasable ids in a shop you can use the command /hf items [shopid]'''
 +
//Attaching a shop to a npc without a shop already
 +
//NPCID, ShopName, ShopGreeting, ShopOpeningHours, OpeningHoursText(Optional),
 +
mods.harvestfestival.Shops.addShopToNPC("fenn", "Vinery", "Welcome to the vinery!", "monday,8000,22000;tuesday,3000,22000", "Well we're open from 8am to 10pm on Mondays and 3am to 10pm on Tuesdays!");
 +
 +
  //Remove an item from a shop
 +
  //ShopName, PurchasableID
 +
  mods.harvestfestival.Shops.removePurchasable("harvestfestival:barn", "harvestfestival_treat");
 +
 +
  //Adjust a value of an item
 +
  //ShopName, PurchasableId, NewGoldCost
 +
  mods.harvestfestival.Shops.adjustPurchasable("harvestfestival:barn", "entityharvestcow", 40000);
 +
 +
  /Adjust a carpenter price, only works for items that require wood/stone already
 +
  //PurchasableID, NewLogsCos, NewStoneCos, NewGoldCost
 +
  mods.harvestfestival.Shops.adjustCarpenter("harvestfestival_supermarket", 500, 100, 1000000);
  
 
== Builder Shop ==
 
== Builder Shop ==
 
  //ItemStack, WoodCost, StoneCost, GoldCost
 
  //ItemStack, WoodCost, StoneCost, GoldCost
 
  mods.harvestfestival.Shops.addPurchasableToBuilder(<minecraft:stick>, 100, 100, 1000);
 
  mods.harvestfestival.Shops.addPurchasableToBuilder(<minecraft:stick>, 100, 100, 1000);

Revision as of 01:02, 4 December 2016

Handlers Supported

The following handlers are supported as of 0.5.4+: You can only add items with them.

  • Shipping
  • Shop Items

Shipping

//ItemStack, SellValue
mods.harvestfestival.Shipping.addShipping(<minecraft:stick>, 100);

Shops

For a list of shop names you can use the command /hf shops

 //Adding an item
//ShopName, ItemStack, Cost
mods.harvestfestival.Shops.addPurchasable("harvestfestival:cafe", <minecraft:stick>, 1000);

0.5.15+

For a list of npc names you can use the command /hf npcs For a list of item purchasable ids in a shop you can use the command /hf items [shopid]

//Attaching a shop to a npc without a shop already
//NPCID, ShopName, ShopGreeting, ShopOpeningHours, OpeningHoursText(Optional), 
mods.harvestfestival.Shops.addShopToNPC("fenn", "Vinery", "Welcome to the vinery!", "monday,8000,22000;tuesday,3000,22000", "Well we're open from 8am to 10pm on Mondays and 3am to 10pm on Tuesdays!");
 //Remove an item from a shop
 //ShopName, PurchasableID
 mods.harvestfestival.Shops.removePurchasable("harvestfestival:barn", "harvestfestival_treat");
 //Adjust a value of an item
 //ShopName, PurchasableId, NewGoldCost
 mods.harvestfestival.Shops.adjustPurchasable("harvestfestival:barn", "entityharvestcow", 40000);
 /Adjust a carpenter price, only works for items that require wood/stone already
 //PurchasableID, NewLogsCos, NewStoneCos, NewGoldCost
 mods.harvestfestival.Shops.adjustCarpenter("harvestfestival_supermarket", 500, 100, 1000000);

Builder Shop

//ItemStack, WoodCost, StoneCost, GoldCost
mods.harvestfestival.Shops.addPurchasableToBuilder(<minecraft:stick>, 100, 100, 1000);