Difference between revisions of "Tutorial:Localization 164"
From MineTweaker 3
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− | + | Since MineTweaker 3.0.8, it is possible to change localization strings. | |
+ | |||
+ | Two variants of the function exist - one that sets the translation no matter the current language, and one that overrides a translation but only when the given language matches the current language: | ||
+ | |||
+ | // Set translation but only if language is en_US | ||
game.setLocalisation("en_US", "nei.inventory.prev", "Past"); | game.setLocalisation("en_US", "nei.inventory.prev", "Past"); | ||
+ | |||
//KEY, TEXT - You will want to use this one most of the time, it overrides no matter the language | //KEY, TEXT - You will want to use this one most of the time, it overrides no matter the language | ||
game.setLocalisation("nei.inventory.next", "Future"); | game.setLocalisation("nei.inventory.next", "Future"); | ||
+ | |||
+ | To find localizations, check the localization files in the assets of Minecraft or the mods you want to alter. |
Revision as of 08:50, 10 September 2014
Since MineTweaker 3.0.8, it is possible to change localization strings.
Two variants of the function exist - one that sets the translation no matter the current language, and one that overrides a translation but only when the given language matches the current language:
// Set translation but only if language is en_US game.setLocalisation("en_US", "nei.inventory.prev", "Past"); //KEY, TEXT - You will want to use this one most of the time, it overrides no matter the language game.setLocalisation("nei.inventory.next", "Future");
To find localizations, check the localization files in the assets of Minecraft or the mods you want to alter.