Difference between revisions of "Planned Versions"
From MineTweaker 3
Line 9: | Line 9: | ||
3.0.9: | 3.0.9: | ||
− | |||
* /mt recipes command | * /mt recipes command | ||
− | * Fix for item names sometimes not changing properly | + | * Fix for item names sometimes not changing properly? |
− | + | ||
− | + | ||
* Mod support for BuildCraft | * Mod support for BuildCraft | ||
3.0.10: | 3.0.10: | ||
+ | * Customize villager trades | ||
+ | * Customize fishing loot | ||
+ | * Customize bonemeal | ||
+ | * Customize mob control and dungeon mobs | ||
+ | |||
+ | 3.0.11: | ||
* Mod support for Forestry | * Mod support for Forestry | ||
Line 27: | Line 30: | ||
** Implemented fully typeless values and typed/typeless conversions | ** Implemented fully typeless values and typed/typeless conversions | ||
** Closure values (functions can access values defined in outer scopes) | ** Closure values (functions can access values defined in outer scopes) | ||
+ | * Advanced player specific recipes | ||
+ | * Advanced function recipes | ||
* Full documentation of the scripting language | * Full documentation of the scripting language | ||
* Autogenerated documentation on all classes in MineTweaker | * Autogenerated documentation on all classes in MineTweaker |
Revision as of 19:55, 31 August 2014
MineTweaker 3.0
Goal: bringing MineTweaker mod support back to where it was and finalizing the initial features
TODO:
- Document: Simple player specific recipes
- Document: Simple function recipes
- Document & test: MFR Support
3.0.9:
- /mt recipes command
- Fix for item names sometimes not changing properly?
- Mod support for BuildCraft
3.0.10:
- Customize villager trades
- Customize fishing loot
- Customize bonemeal
- Customize mob control and dungeon mobs
3.0.11:
- Mod support for Forestry
MineTweaker 3.1 (modding upgrade)
- Completing all features of the ZenScript scripting engine
- Add include directive for .zsi files (Old style includes)
- Conditional compilation. Allow different customizations depending on mods installed.
- Custom classes, interfaces and enums
- Implemented fully typeless values and typed/typeless conversions
- Closure values (functions can access values defined in outer scopes)
- Advanced player specific recipes
- Advanced function recipes
- Full documentation of the scripting language
- Autogenerated documentation on all classes in MineTweaker
- Custom commands
- Can listen to events
- Can set timers
- World interaction (modifying blocks, detecting block placement, button presses, ...)
- Player interaction (give/take xp, give/take items, read inventory, ...)
- Ability to store data in world and players and ability to act upon it
- Ability to implement script sequences, send messages
- Ability to store resources in zipped files and directories
- Ability to add simple custom items and blocks
- Ability to modify existing items and blocks (includes block drops)
- Ability to modify mob properties and drops
- Ability to play sounds and music
- Can store scripts with Forge mods, which will be automatically executed too
- Custom GUIs
- GUI to add/remove recipes
- Initial version of an editor to help developing with MineTweaker
- Can add custom blocks and items with customized behaviour
- Ability to customize ore generation
- Can add new plants and trees to the world
- Can ban or restrict certain items from generating
- Maybe: add custom biomes and dimensions