Difference between revisions of "Mods:Harvest Festival Support"
From MineTweaker 3
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'''Adjust a carpenter price, only works for items that require wood/stone already''' | '''Adjust a carpenter price, only works for items that require wood/stone already''' | ||
− | //PurchasableID, | + | //PurchasableID, NewLogsCost, NewStoneCost, NewGoldCost |
mods.harvestfestival.Shops.adjustCarpenter("harvestfestival_supermarket", 500, 100, 1000000); | mods.harvestfestival.Shops.adjustCarpenter("harvestfestival_supermarket", 500, 100, 1000000); |
Revision as of 10:23, 4 December 2016
Contents
Handlers Supported
The following handlers are supported as of 0.5.4+: You can only add items with them.
- Shipping
- Shop Items
Shipping
//ItemStack, SellValue mods.harvestfestival.Shipping.addShipping(<minecraft:stick>, 100);
Shops
For a list of shop names you can use the command /hf shops
//Adding an item //ShopName, ItemStack, Cost mods.harvestfestival.Shops.addPurchasable("harvestfestival:cafe", <minecraft:stick>, 1000); //Add an item to the builder shop //ItemStack, WoodCost, StoneCost, GoldCost mods.harvestfestival.Shops.addPurchasableToBuilder(<minecraft:stick>, 100, 100, 1000);
0.5.15+
Commands
- For a list of npc names you can use the command /hf npcs
- For a list of item purchasable ids in a shop you can use the command /hf items [shopid]
Attaching a shop to a npc without a shop already
//NPCID, ShopName, ShopGreeting, ShopOpeningHours, OpeningHoursText(Optional), mods.harvestfestival.Shops.addShopToNPC("fenn", "Vinery", "Welcome to the vinery!", "monday,8000,22000;tuesday,3000,22000", "Well we're open from 8am to 10pm on Mondays and 3am to 10pm on Tuesdays!");
Remove an item from a shop
//ShopName, PurchasableID mods.harvestfestival.Shops.removePurchasable("harvestfestival:barn", "harvestfestival_treat");
Adjust a value of an item
//ShopName, PurchasableId, NewGoldCost mods.harvestfestival.Shops.adjustPurchasable("harvestfestival:barn", "entityharvestcow", 40000);
Adjust a carpenter price, only works for items that require wood/stone already
//PurchasableID, NewLogsCost, NewStoneCost, NewGoldCost mods.harvestfestival.Shops.adjustCarpenter("harvestfestival_supermarket", 500, 100, 1000000);