Difference between revisions of "Tutorial:Localization"

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(Created page with "Since MineTweaker 3.0.8, it is possible to change localization strings. Two variants of the function exist - one that sets the translation no matter the current language, and...")
 
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  // Set translation but only if language is en_US
 
  // Set translation but only if language is en_US
  game.setLocalisation("en_US", "nei.inventory.prev", "Past");
+
  game.setLocalization("en_US", "nei.inventory.prev", "Past");
 
   
 
   
 
  //KEY, TEXT - You will want to use this one most of the time, it overrides no matter the language
 
  //KEY, TEXT - You will want to use this one most of the time, it overrides no matter the language
  game.setLocalisation("nei.inventory.next", "Future");
+
  game.setLocalization("nei.inventory.next", "Future");
  
 
To find localizations, check the localization files in the assets of Minecraft or the mods you want to alter.
 
To find localizations, check the localization files in the assets of Minecraft or the mods you want to alter.

Revision as of 13:17, 31 January 2015

Since MineTweaker 3.0.8, it is possible to change localization strings.

Two variants of the function exist - one that sets the translation no matter the current language, and one that overrides a translation but only when the given language matches the current language:

// Set translation but only if language is en_US
game.setLocalization("en_US", "nei.inventory.prev", "Past");

//KEY, TEXT - You will want to use this one most of the time, it overrides no matter the language
game.setLocalization("nei.inventory.next", "Future");

To find localizations, check the localization files in the assets of Minecraft or the mods you want to alter.