Difference between revisions of "Planned Versions"
From MineTweaker 3
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Revision as of 09:50, 25 June 2014
Contents
MineTweaker 3.0 (release)
Goal: having a proper release out
- Advanced function recipes and item crafting transformers (item reuse, item damaged upon crafting, return empty bucket after crafting...)
- Player - specific recipes
MineTweaker 3.1 (1.6.4 backport)
Goal: having MineTweaker3 available on 1.6.4
- 1.6.4 version
- Fully tested and documented control statements (if / for / while)
MineTweaker 3.2 (mod support)
- Autogenerated documentation on all classes in MineTweaker
- Porting mod support for IC2, Buildcraft, NEI, GregTech, Forestry, MFR
- Mod support implemented for 1.6.4 as well as 1.7.2
- Likely: Adding mod support for Thaumcraft
- Maybe: Mod support for Railcraft
MineTweaker 3.3 (world scripting)
Goal: enabling scripting for custom server logic, scripted quests, map puzzels, ...
- Full documentation of the scripting language
- Implemented fully typeless values and typed/typeless conversions
- Closure values (functions can access values defined in outer scopes)
- Event handling
- Timed events
- World interaction (modifying blocks, detecting block placement, button presses, ...)
- Player interaction (give/take xp, give/take items, read inventory, ...)
- Ability to store data in world and players and ability to act upon it
- Ability to implement script sequences, send messages
MineTweaker 3.4 (world upgrade)
- Ability to customize ore generation
- Can add new plants and trees to the world
- Maybe: add custom biomes
MineTweaker 3.5 (asset upgrade)
- Ability to store assets in zipped files and directories
- Ability to add simple custom items and blocks
- Ability to modify existing items and blocks
- Ability to play sounds and music
MineTweaker 3.6 (modding upgrade)
- Extended scripting engine with classes and interfaces (can define custom classes and interfaces)
- Can implement custom item and block behavior