Difference between revisions of "Planned Versions"

From MineTweaker 3
Jump to: navigation, search
m (25 revisions imported)
 
(19 intermediate revisions by 2 users not shown)
Line 3: Line 3:
 
Goal: bringing MineTweaker mod support back to where it was and finalizing the initial features
 
Goal: bringing MineTweaker mod support back to where it was and finalizing the initial features
  
* Mod support for GregTech
+
TODO:
* Mod support for BuildCraft
+
* Document: Simple player specific recipes
* Mod support for Forestry
+
* Document: Simple function recipes
* Mod support for MineFactory Reloaded
+
* Document & test: MFR Support
* Player - specific recipes
+
* Getting the scripting engine to a stable state, proper error reporting included
+
* Autogenerated documentation on all classes in MineTweaker
+
* Custom commands and initial events
+
  
== MineTweaker 3.1 (asset upgrade) ==
+
Fixes to be done:
 +
* Fix NEI bugs, as much as possible
 +
* Fix for item names sometimes not changing properly?
  
 +
3.0.10:
 +
* Internal API upgrade. I will finally freeze part of the API such that mod authors can develop integration.
 +
* Adds new scripting features: including of other files, functions can be shared between scripts.
 +
 +
== MineTweaker 3.1 (modding upgrade) ==
 +
 +
Preliminary MineTweaker 3.1 information: [[MineTweaker 3.1]]
 +
 +
3.1.0:
 +
* Completing all features of the ZenScript scripting engine
 +
** Add include directive for .zsi files (Old style includes)
 +
** Conditional compilation. Allow different customizations depending on mods installed.
 +
** Custom classes, interfaces and enums
 +
** Implemented fully typeless values and typed/typeless conversions
 +
** Closure values (functions can access values defined in outer scopes)
 +
* Advanced player specific recipes
 +
* Advanced function recipes
 +
* Full documentation of the scripting language
 +
* Autogenerated documentation on all classes in MineTweaker
 +
* Custom commands
 +
* Can listen to events
 +
* Can set timers
 +
* World interaction (modifying blocks, detecting block placement, button presses, ...)
 +
* Player interaction (give/take xp, give/take items, read inventory, ...)
 +
* Ability to store data in world and players and ability to act upon it
 +
* Ability to implement script sequences, send messages
 
* Ability to store resources in zipped files and directories
 
* Ability to store resources in zipped files and directories
 
* Ability to add simple custom items and blocks
 
* Ability to add simple custom items and blocks
* Ability to modify existing items and blocks
+
* Ability to modify existing items and blocks (includes block drops)
 +
* Ability to modify mob properties and drops
 
* Ability to play sounds and music
 
* Ability to play sounds and music
* Additional event handling
+
* Can store scripts with Forge mods, which will be automatically executed too
 +
* Can add simple blocks
 +
* Can add simple items
 +
 
 +
3.1.1:
 
* Custom GUIs
 
* Custom GUIs
* GUI to add/remove recipes
+
* GUI to add/remove recipes - might be developed independently too
* Initial version of an editor to help developing with MineTweaker
+
  
== MineTweaker 3.2 (world upgrade) ==
+
3.1.2:
 +
* Can add advanced blocks with customized behavior
 +
* Can add advanced items with customized behavior
  
 +
3.1.2:
 +
* Initial version of an editor to help developing with MineTweaker
 
* Ability to customize ore generation
 
* Ability to customize ore generation
 
* Can add new plants and trees to the world
 
* Can add new plants and trees to the world
Line 30: Line 62:
 
* Maybe: add custom biomes and dimensions
 
* Maybe: add custom biomes and dimensions
  
== MineTweaker 3.2 (world scripting) ==
+
3.1.3:
 
+
* Customize villager trades
Goal: enabling scripting for custom server logic, scripted quests, map puzzels, ...
+
* Customize fishing loot
 
+
* Customize bonemeal
* Full documentation of the scripting language
+
* Customize mob control and dungeon mobs
* Implemented fully typeless values and typed/typeless conversions
+
* Closure values (functions can access values defined in outer scopes)
+
* Full implementation of event handling
+
* Timed events
+
* World interaction (modifying blocks, detecting block placement, button presses, ...)
+
* Player interaction (give/take xp, give/take items, read inventory, ...)
+
* Ability to store data in world and players and ability to act upon it
+
* Ability to implement script sequences, send messages
+
 
+
== MineTweaker 3.3 (modding upgrade) ==
+
 
+
* Extended scripting engine with classes and interfaces (can define custom classes and interfaces)
+
* Can implement custom item and block behavior
+

Latest revision as of 14:36, 12 September 2023

MineTweaker 3.0

Goal: bringing MineTweaker mod support back to where it was and finalizing the initial features

TODO:

  • Document: Simple player specific recipes
  • Document: Simple function recipes
  • Document & test: MFR Support

Fixes to be done:

  • Fix NEI bugs, as much as possible
  • Fix for item names sometimes not changing properly?

3.0.10:

  • Internal API upgrade. I will finally freeze part of the API such that mod authors can develop integration.
  • Adds new scripting features: including of other files, functions can be shared between scripts.

MineTweaker 3.1 (modding upgrade)

Preliminary MineTweaker 3.1 information: MineTweaker 3.1

3.1.0:

  • Completing all features of the ZenScript scripting engine
    • Add include directive for .zsi files (Old style includes)
    • Conditional compilation. Allow different customizations depending on mods installed.
    • Custom classes, interfaces and enums
    • Implemented fully typeless values and typed/typeless conversions
    • Closure values (functions can access values defined in outer scopes)
  • Advanced player specific recipes
  • Advanced function recipes
  • Full documentation of the scripting language
  • Autogenerated documentation on all classes in MineTweaker
  • Custom commands
  • Can listen to events
  • Can set timers
  • World interaction (modifying blocks, detecting block placement, button presses, ...)
  • Player interaction (give/take xp, give/take items, read inventory, ...)
  • Ability to store data in world and players and ability to act upon it
  • Ability to implement script sequences, send messages
  • Ability to store resources in zipped files and directories
  • Ability to add simple custom items and blocks
  • Ability to modify existing items and blocks (includes block drops)
  • Ability to modify mob properties and drops
  • Ability to play sounds and music
  • Can store scripts with Forge mods, which will be automatically executed too
  • Can add simple blocks
  • Can add simple items

3.1.1:

  • Custom GUIs
  • GUI to add/remove recipes - might be developed independently too

3.1.2:

  • Can add advanced blocks with customized behavior
  • Can add advanced items with customized behavior

3.1.2:

  • Initial version of an editor to help developing with MineTweaker
  • Ability to customize ore generation
  • Can add new plants and trees to the world
  • Can ban or restrict certain items from generating
  • Maybe: add custom biomes and dimensions

3.1.3:

  • Customize villager trades
  • Customize fishing loot
  • Customize bonemeal
  • Customize mob control and dungeon mobs