Difference between revisions of "Mods:Harvest Festival Support"
From MineTweaker 3
m (32 revisions imported) |
|||
(3 intermediate revisions by one other user not shown) | |||
Line 107: | Line 107: | ||
//Name, Stage | //Name, Stage | ||
mods.harvestfestival.Crops.setRegrow("kiwi", 3); | mods.harvestfestival.Crops.setRegrow("kiwi", 3); | ||
+ | |||
+ | //Set max numbers of time a crop can be harvested '''Required to be set for setRegrow to work''' | ||
+ | //Name, MaxHarvestTimes | ||
+ | mods.harvestfestival.Crops.setMaxHarvests("kiwi", 2); | ||
//Set food type (Types: REDMEAT, CHICKEN, FISH, SEED, VEGETABLE, FRUIT, GRASS) | //Set food type (Types: REDMEAT, CHICKEN, FISH, SEED, VEGETABLE, FRUIT, GRASS) |
Latest revision as of 14:36, 12 September 2023
Contents
Important
Make sure to place your Harvest Festival Scripts in the "harvestfestival" folder, inside the scripts folder.
Handlers Supported
The following handlers are supported as of 0.5.4+: You can only add items with them.
- Shipping
- Shop Items
The following handlers are supported as of 0.6.0+:
- Blacklist
- Crops
- Gifting
Shipping
//ItemStack, SellValue mods.harvestfestival.Shipping.addShipping(<minecraft:stick>, 100);
Shops
For a list of shop names you can use the command /hf shops
//Adding an item //ShopName, ItemStack, Cost mods.harvestfestival.Shops.addPurchasable("harvestfestival:cafe", <minecraft:stick>, 1000); //Add an item to the builder shop //ItemStack, WoodCost, StoneCost, GoldCost mods.harvestfestival.Shops.addPurchasableToBuilder(<minecraft:stick>, 100, 100, 1000);
0.5.15+
Commands
- For a list of npc names you can use the command /hf npcs
- For a list of item purchasable ids in a shop you can use the command /hf items [shopid]
Attaching a shop to a npc without a shop already
//NPCID, ShopName, ShopGreeting, ShopOpeningHours, OpeningHoursText(Optional), mods.harvestfestival.Shops.addShopToNPC("fenn", "Vinery", "Welcome to the vinery!", "monday,8000,22000;tuesday,3000,22000", "Well we're open from 8am to 10pm on Mondays and 3am to 10pm on Tuesdays!");
Remove an item from a shop
//ShopName, PurchasableID mods.harvestfestival.Shops.removePurchasable("harvestfestival:barn", "harvestfestival_treat");
Adjust a value of an item
//ShopName, PurchasableId, NewGoldCost mods.harvestfestival.Shops.adjustPurchasable("harvestfestival:barn", "entityharvestcow", 40000);
Adjust a carpenter price, only works for items that require wood/stone already
//PurchasableID, NewLogsCost, NewStoneCost, NewGoldCost mods.harvestfestival.Shops.adjustCarpenter("harvestfestival_supermarket", 500, 100, 1000000);
0.6.0+
Blacklist
//Preventing a certain type of seeds from being planted. //ItemStack mods.harvestfestival.Blacklist.blacklistSeeds(<minecraft:wheat_seeds>); //Preventing an hoe from being usable. Useful for disallowing other mods hoes from being used to till soil. //ItemStack mods.harvestfestival.Blacklist.blacklistHoe(<minecraft:stone_hoe>); //Preventing an item from being giftable. //ItemStack mods.harvestfestival.Blacklist.blacklistGiftable(<minecraft:cake>);
Crops
You need as a minimum requirement to have "addCrop" and "setDrop" for each custom crop, to be properly added.
//Add your own custom crop to Harvest Festival //Name, Localized name mods.harvestfestival.Crops.addCrop("kiwi", "Kiwi"); //Set the drop of your custom crop //Name, ItemStack mods.harvestfestival.Crops.setDrop("kiwi", <minecraft:potato>); //Set multiple drops for your custom crop //Name, Drops, Amounts, Chances(Percentage) mods.harvestfestival.Crops.setDrops("kiwi", [<minecraft:potato>, <minecraft:carrot>], [1, 2], [25, 50]); //Set the amount of stages for your crop //Name, Stages mods.harvestfestival.Crops.setStages("kiwi", [1,2,3,4]); //Add the amount of stages to custom crops //Name, Block, Stages mods.harvestfestival.Crops.setStages("kiwi", <harvestfestival:kiwi>, [1,2,3,4]); //Add custom rendering stages, using metadata. Example below goes through all the stones metadata, from smooth stone to polished andesite. //Name, Block, Stages, Block Meta mods.harvestfestival.Crops.setStages("stoneCrop", <minecraft:stone>, [1,2,3,4,5,6,7], [0,1,2,3,4,5,6]); //Add custom rendering stages, based on certain blocks. Example below starts as fern, then turns into a spruce sapling, then spruce leaves. //Name, Stages, Blocks, Block Meta mods.harvestfestival.Crops.setStages("test", [1,2,3], [<minecraft:tallgrass>, <minecraft:sapling>, <minecraft:leaves>], [2,1,1]); //Set seasons the crop can grow in. Required to be set for seed to appear in the General Store //Name, Seasons mods.harvestfestival.Crops.setSeasons("kiwi", ["summer", "autumn"]); //Set cost/sell value of the crop //Name, Cost value, Sell value mods.harvestfestival.Crops.setValue("kiwi", 20, 10); //Set the colour of the seed bag //Name, Hex Colour mods.harvestfestival.Crops.setSeedColor("kiwi", "9DAE5C"); //Set regrow stage //Name, Stage mods.harvestfestival.Crops.setRegrow("kiwi", 3); //Set max numbers of time a crop can be harvested Required to be set for setRegrow to work //Name, MaxHarvestTimes mods.harvestfestival.Crops.setMaxHarvests("kiwi", 2); //Set food type (Types: REDMEAT, CHICKEN, FISH, SEED, VEGETABLE, FRUIT, GRASS) //Name, Food type mods.harvestfestival.Crops.setFoodType("kiwi", "fruit"); //Set the year the crop unlocks //Name, Year mods.harvestfestival.Crops.setYearUnlocked("kiwi", 2); //Set a certain crop to require a sickle to be harvested. Can be set to -1, to remove the requirement from an existing crop. //Name, Minimum cut stage mods.harvestfestival.Crops.setRequiresSickle("kiwi", 3); //Set the plant type for the crop //Name, EnumPlantType mods.harvestfestival.Crops.setPlantType("kiwi", "crop"); //Set whether the crop requires water or not (true/false) //Name, Requires water mods.harvestfestival.Crops.setWaterRequirements("kiwi", true);
Gifting
//Add an ItemStack or Ore Dictionary string, as a gift to a certain gift category //Gift, Category mods.harvestfestival.Gifting.addGift(<minecraft:potato>, "art"); mods.harvestfestival.Gifting.addGift("gemDiamond", "gem");